UGameplayTagsManager::GetIfAllocated

Returns possibly nullptr to the manager. Needed for some shutdown cases to avoid reallocating.

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Syntax

static UGameplayTagsManager * GetIfAllocated()

Remarks

Returns possibly nullptr to the manager. Needed for some shutdown cases to avoid reallocating.

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