Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp |
void RedirectSingleGameplayTag
(
FGameplayTag & Tag,
FProperty * SerializingProperty
) const
Handles redirectors for a single tag, will also error on invalid tag. This is only called for when individual tags are serialized on their own