UGameplayTask_WaitDelay

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h

Include

#include "Tasks/GameplayTask_WaitDelay.h"

Syntax

class UGameplayTask_WaitDelay : public UGameplayTask

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable

FTaskDelayDeleg...

 

OnFinish

Constructors

Name Description

Public function

UGameplayTask_WaitDelay

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UGameplayTas...

 

TaskWaitDelay

(
    TScriptInterface< IGameplayTaskOwne...,
    float Time,
    const uint8 Priority
)

Wait specified time. This is functionally the same as a standard Delay node.

Public function Static

UGameplayTas...

 

TaskWaitDelay

(
    IGameplayTaskOwnerInterface& InTas...,
    float Time,
    const uint8 Priority
)

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Public function Virtual Const

FString

 

GetDebugString()

Return debug string describing task

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