UGameplayTasksComponent::ReplicateSubobjects

Allows a component to replicate other subobject on the actor

Windows
MacOS
Linux

Override Hierarchy

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h

Include

#include "GameplayTasksComponent.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp

Syntax

virtual bool ReplicateSubobjects
(
    UActorChannel * Channel,
    FOutBunch * Bunch,
    FReplicationFlags * RepFlags
)

Remarks

Allows a component to replicate other subobject on the actor

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