Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
Include |
#include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void ClusterAllBonesUnderNewRoot
(
FGeometryCollection * GeometryCollection
)
Cluster all existing bones under a new root node, so there is now only one root node and a completely flat hierarchy underneath it