FGeometryCollectionClusteringUtility::ContainsMultipleRootBones

Returns true if bone hierarchy contains more than one root node

Windows
MacOS
Linux

References

Module

GeometryCollectionCore

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Public/GeometryCollection/GeometryCollectionClusteringUtility.h

Include

#include "GeometryCollection/GeometryCollectionClusteringUtility.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp

Syntax

static bool ContainsMultipleRootBones
(
    FGeometryCollection * GeometryCollection
)

Remarks

Returns true if bone hierarchy contains more than one root node

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss