FGeometryCollectionClusteringUtility::RenameBone

Rename a bone node, will automatically update all child node names if requested (current default)

Windows
MacOS
Linux

References

Module

GeometryCollectionCore

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Public/GeometryCollection/GeometryCollectionClusteringUtility.h

Include

#include "GeometryCollection/GeometryCollectionClusteringUtility.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp

Syntax

static void RenameBone
(
    FGeometryCollection * GeometryCollection,
    int32 BoneIndex,
    const FString & NewName,
    bool UpdateChildren
)

Remarks

Rename a bone node, will automatically update all child node names if requested (current default)

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