Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
Include |
#include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void UpdateHierarchyLevelOfChildren
(
FGeometryCollection * GeometryCollection,
int32 ParentElement
)
Recursively update the hierarchy level of all the children below this bone