Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Public/GeometryCollection/GeometryCollection.h |
Include |
#include "GeometryCollection/GeometryCollection.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Private/GeometryCollection/GeometryCollection.cpp |
static FGeometryCollection * NewGeometryCollection
(
const TArray< float > & RawVertexArray,
const TArray< int32 > & RawIndicesArray,
const TArray< int32 > & RawBoneMapArray,
const TArray< FTransform > & RawTransformArray,
const TManagedArray< int32 > & RawLevelArray,
const TManagedArray< int32 > & RawParentArray,
const TManagedArray< TSet< int32 >> & RawChildrenArray,
const TManagedArray< int32 > & RawSimulationTypeArray,
const TManagedArray< int32 > & RawStatusFlagsArray
)
Create a GeometryCollection from Vertex, Indices, BoneMap, Transform, BoneHierarchy arrays