FGeometryCollection::NewGeometryCollection

Create a GeometryCollection from Vertex, Indices, BoneMap, Transform, BoneHierarchy arrays

Windows
MacOS
Linux

References

Module

GeometryCollectionCore

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Public/GeometryCollection/GeometryCollection.h

Include

#include "GeometryCollection/GeometryCollection.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Private/GeometryCollection/GeometryCollection.cpp

Syntax

static FGeometryCollection * NewGeometryCollection
(
    const TArray< float > & RawVertexArray,
    const TArray< int32 > & RawIndicesArray,
    const TArray< int32 > & RawBoneMapArray,
    const TArray< FTransform > & RawTransformArray,
    const TManagedArray< int32 > & RawLevelArray,
    const TManagedArray< int32 > & RawParentArray,
    const TManagedArray< TSet< int32 >> & RawChildrenArray,
    const TManagedArray< int32 > & RawSimulationTypeArray,
    const TManagedArray< int32 > & RawStatusFlagsArray
)

Remarks

Create a GeometryCollection from Vertex, Indices, BoneMap, Transform, BoneHierarchy arrays

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