FTransformCollection::AppendTransform

AppendTransform: Append a transform at the end of the collection without parenting.

Windows
MacOS
Linux

References

Module

GeometryCollectionCore

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Public/GeometryCollection/TransformCollection.h

Include

#include "GeometryCollection/TransformCollection.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionCore/Private/GeometryCollection/TransformCollection.cpp

Syntax

int32 AppendTransform
(
    const FTransformCollection & GeometryCollection,
    const FTransform & TransformRoot
)

Remarks

AppendTransform: Append a transform at the end of the collection without parenting.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss