| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h |
Include |
#include "GeometryCollection/GeometryCollectionDebugDrawActor.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp |
virtual void BeginDestroy()
Actor destruction callback. Used here to clear up the command callbacks.