AGeometryCollectionDebugDrawActor::DrawConnectivityEdges

Void DrawConnectivityEdges(const UGeometryCollectionComponent* GeometryCollectionComponent, const FGeometryCollectionParticlesData& ParticlesData, const TManagedArray& RigidBodyIdArray);

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MacOS
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References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h

Include

#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp

Syntax

void DrawConnectivityEdges
(
    const UGeometryCollectionComponent * GeometryCollectionComponent,
    const FGeometryCollectionParticlesData & ParticlesData,
    const TManagedArray< FGuid > & RigidBodyIdArray
)

Remarks

Draw Chaos' rigid clustering's connectivities edges

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