GeometryCollection::EEditUpdate

Type of updates used at the end of an edit operation.

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h

Include

#include "GeometryCollection/GeometryCollectionComponent.h"

Syntax

namespace GeometryCollection
{
    enum EEditUpdate
    {
        None                  = 0,
        Rest                  = 1,
        Physics               = 2,
        Dynamic               = 4,
        RestPhysics           = Rest | Physics,
        RestPhysicsDynamic    = Rest | Physics | Dynamic,
    }
}

Values

Name

Description

None

No update.

Rest

Mark the rest collection as changed.

Physics

Recreate the physics state (proxy).

Dynamic

Reset the dynamic collection.

RestPhysics

Mark the rest collection as changed, and recreate the physics state (proxy).

RestPhysicsDynamic

Reset dynamic collection, mark the rest collection as changed, and recreate the physics state (proxy).

Remarks

Type of updates used at the end of an edit operation.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss