Module |
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Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionParticlesData.h |
Include |
#include "GeometryCollection/GeometryCollectionParticlesData.h" |
struct FData
Structure used to exchange data between game and physics thread.
Name | Description | ||
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ChildToParentMap |
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CollisionParticlesSize |
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ConnectivityEdges |
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Disabled |
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F |
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Geometry |
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GeometryBoxMax |
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GeometryBoxMin |
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GeometryHasBoundingBox |
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GeometryIsConvex |
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GeometryLevelSetGrid |
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GeometrySphereCenter |
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GeometrySphereRadius |
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GeometryType |
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I |
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InvI |
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InvM |
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Island |
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M |
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P |
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PreV |
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PreW |
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Q |
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R |
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RequiredDataFlags |
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Sleeping |
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SyncedDataFlags |
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Torque |
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V |
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W |
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X |
Name | Description | ||
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Copy ( |
Copy the specified particle information for the specified range of rigid body id. |
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HasSyncedData ( |
Return whether the specified type of data has been copied during the last sync. |
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Reset ( |
Deallocate the array containing the specified particle information. |
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SetAllDataSyncFlag() |
Set all data type to copy at the next sync. |
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SetDataSyncFlag ( |
Set this data type to copy at the next sync. |
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ToString |
Return a string with the entire set of value for the synced data of the specified particle. |