UGeometryCollectionComponent::InitDynamicData

Populate the dynamic particle data for the render thread.

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h

Include

#include "GeometryCollection/GeometryCollectionComponent.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp

Syntax

void InitDynamicData
(
    FGeometryCollectionDynamicData * ConstantData
)

Remarks

Populate the dynamic particle data for the render thread.

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