| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawComponent.h |
Include |
#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h" |
class UGeometryCollectionDebugDrawComponent : public UActorComponent
UGeometryCollectionDebugDrawComponent Component adding debug drawing functionality to a GeometryCollectionActor. This component is automatically added to every GeometryCollectionActor.
Name | Description | ||
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GeometryCollectionComponent |
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GeometryCollectionDebugDrawActor |
Singleton actor, containing the debug draw properties. |
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GeometryCollectionRenderLevelSetActor |
Level Set singleton actor, containing the Render properties. |
Name | Description | |
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UGeometryCollectionDebugDrawComponent ( |
Name | Description | ||
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HasIncompleteRigidBodyIdSync() |
Return whether the geometry collection rigid body id array is not completely initialized. |
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OnClusterChanged() |
Update selection and visibility after a change in cluster. |
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OnDebugDrawPropertiesChanged ( |
Update selection and visibility after any change in properties. |
Name | Description | ||
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BeginPlay() |
Begins Play for the component. |
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EndPlay ( |
Ends gameplay for this component. |
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name |
Description |
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LastRenderedId |
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RenderLevelSetOwner |