| UActorComponent::OnDestroyPhysicsState()
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/StaticMeshSimulationComponent.h |
Include |
#include "GeometryCollection/StaticMeshSimulationComponent.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/StaticMeshSimulationComponent.cpp |
virtual void OnDestroyPhysicsState()
Used to shut down and physics engine structure for this component