ETaskState

Task state enumeration used to track if there is an async processing task in-flight.

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBlueprint.h

Include

#include "ChaosBlueprint.h"

Syntax

enum ETaskState
{
    NoTask        = 0,
    Processing,
    Finished,
}

Values

Name

Description

NoTask

If there is no filtering and sorting task in-flight.

Processing

If there is a task in-flight.

Finished

If there was a task in flight but it is now finished with results ready for broadcast.

Remarks

Task state enumeration used to track if there is an async processing task in-flight.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss