UChaosDestructionListener::IsEventListening

Returns if the destruction listener is listening to any events.

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBlueprint.h

Include

#include "ChaosBlueprint.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/ChaosBlueprint.cpp

Syntax

bool IsEventListening() const

Remarks

Returns if the destruction listener is listening to any events.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss