FDefaultStereoLayers::ShouldCopyDebugLayersToSpectatorScreen

If true the debug layers are copied to the spectator screen, because they do not naturally end up on the spectator screen as part of the 3d view.

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MacOS
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Override Hierarchy

IStereoLayers::ShouldCopyDebugLayersToSpectatorScreen()

FDefaultStereoLayers::ShouldCopyDebugLayersToSpectatorScreen()

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/DefaultStereoLayers.h

Include

#include "DefaultStereoLayers.h"

Syntax

virtual bool ShouldCopyDebugLayersToSpectatorScreen() const

Remarks

If true the debug layers are copied to the spectator screen, because they do not naturally end up on the spectator screen as part of the 3d view.

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