FHeadMountedDisplayBase::GetEyeCenterPoint_RenderThread

Spectator Screen Hooks into specific implementations Get the point on the left eye render target which the viewers eye is aimed directly at when looking straight forward.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayBase.h

Include

#include "HeadMountedDisplayBase.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/HeadMountedDisplayBase.cpp

Syntax

virtual FVector2D GetEyeCenterPoint_RenderThread
(
    EStereoscopicPass Eye
) const

Remarks

Spectator Screen Hooks into specific implementations Get the point on the left eye render target which the viewers eye is aimed directly at when looking straight forward. 0,0 is top left.

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