Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayBase.h |
Include |
#include "HeadMountedDisplayBase.h" |
Source |
/Engine/Source/Runtime/HeadMountedDisplay/Private/HeadMountedDisplayBase.cpp |
virtual FVector2D GetEyeCenterPoint_RenderThread
(
EStereoscopicPass Eye
) const
Spectator Screen Hooks into specific implementations Get the point on the left eye render target which the viewers eye is aimed directly at when looking straight forward. 0,0 is top left.