Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
Include |
#include "LateUpdateManager.h" |
Source |
/Engine/Source/Runtime/HeadMountedDisplay/Private/LateUpdateManager.cpp |
void Apply_RenderThread
(
FSceneInterface * Scene,
const FTransform & OldRelativeTransform,
const FTransform & NewRelativeTransform
)
Apply the late update delta to the cached components