Module |
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Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
Include |
#include "LateUpdateManager.h" |
struct FLateUpdateState
Name | Description | ||
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bSkip |
Late Update Info Stale, if this is found true do not late update |
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ParentToWorld |
Parent world transform used to reconstruct new world transforms for late update scene proxies |
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Primitives |
Primitives that need late update before rendering |
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TrackingNumber |
Frame tracking number - used to flag if the game and render threads get badly out of sync |
Name | Description | |
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FLateUpdateState() |