FLateUpdateManager::Setup

Setup state for applying the render thread late update

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h

Include

#include "LateUpdateManager.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/LateUpdateManager.cpp

Syntax

void Setup
(
    const FTransform & ParentToWorld,
    USceneComponent * Component,
    bool bSkipLateUpdate
)

Remarks

Setup state for applying the render thread late update

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