Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/XRRenderTargetManager.h |
Include |
#include "XRRenderTargetManager.h" |
virtual FXRRenderBridge * GetActiveRenderBridge_GameThread
(
bool bUseSeparateRenderTarget
)
Return the current render bridge for use by the current viewport. Override this method if your device implements a custom FXRRenderBridge. Should only return non-null if the render bridge is initialized and should be used for the current frame