FXRRenderTargetManager::GetActiveRenderBridge_GameThread

Return the current render bridge for use by the current viewport.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/XRRenderTargetManager.h

Include

#include "XRRenderTargetManager.h"

Syntax

virtual FXRRenderBridge * GetActiveRenderBridge_GameThread
(
    bool bUseSeparateRenderTarget
)

Remarks

Return the current render bridge for use by the current viewport. Override this method if your device implements a custom FXRRenderBridge. Should only return non-null if the render bridge is initialized and should be used for the current frame

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