Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h |
Include |
#include "IHeadMountedDisplay.h" |
virtual void DrawVisibleAreaMesh_RenderThread
(
class FRHICommandList & RHICmdList,
EStereoscopicPass StereoPass
) const
Optional method to draw a view's visible area mesh where supported. This can be used instead of a full screen quad to avoid rendering pixels which are not included as input into the final distortion pass.