IHeadMountedDisplay::DrawVisibleAreaMesh_RenderThread

Optional method to draw a view's visible area mesh where supported.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h

Include

#include "IHeadMountedDisplay.h"

Syntax

virtual void DrawVisibleAreaMesh_RenderThread
(
    class FRHICommandList & RHICmdList,
    EStereoscopicPass StereoPass
) const

Remarks

Optional method to draw a view's visible area mesh where supported. This can be used instead of a full screen quad to avoid rendering pixels which are not included as input into the final distortion pass.

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