IHeadMountedDisplay::IsRenderingPaused

If true, scene rendering should be skipped.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h

Include

#include "IHeadMountedDisplay.h"

Syntax

virtual bool IsRenderingPaused() const

Remarks

If true, scene rendering should be skipped.

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