Module |
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Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRLoadingScreen.h |
Include |
#include "IXRLoadingScreen.h" |
struct FSplashDesc
Structure describing the visual appearance of a single loading splash.
Splashes are shown in a tracker-relative space with the orientation reset to the direction the player is facing when brought up.
Name | Description | ||
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bIgnoreAlpha |
If set, the splash texture will be rendered opaque regardless of the alpha channel. Not supported by all platforms. |
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bIsDynamic |
Set to true to tell that the texture is dynamically generated and may update each frame. |
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bIsExternal |
Set this to true if the assigned texture is an external texture, for instance if using the media framework. |
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DeltaRotation |
Simple animation. Rotation that will be applied to the splash every other frame. |
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LeftTexture |
If set, overrides the texture shown for the left eye. |
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QuadSize |
Size of rendered quad in UE units. |
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Texture |
The texture shown. Can be set to a 2D or a Cube texture. (Cube textures may not be supported by all platforms.) |
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Transform |
Transform of the splash relative to the HMD orientation and location at the time of showing the loading screen. |
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UVRect |
UVs of the rendered texture. |