IXRSystemAssets

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRSystemAssets.h

Include

#include "IXRSystemAssets.h"

Syntax

class IXRSystemAssets :
    public IModularFeature,
    public IXRSystemIdentifier

Functions

Name Description

Public function

UPrimitiveCo...

 

CreateRenderComponent

(
    const int32 DeviceId,
    AActor* Owner,
    EObjectFlags Flags,
    const bool bForceSynchronous,
    const FXRComponentLoadComplete& On...
)

Attempts to spawn a renderable component for the specified device.

Public function

bool

 

EnumerateRenderableDevices

(
    TArray< int32 >& DeviceListOut
)

Fills out a device list with unique identifiers that can be used to reference system specific devices.

Public function

int32

 

GetDeviceId

(
    EControllerHand ControllerHand
)

Provides a mapping for MotionControllers, so we can identify the device ID used for a specific hand (which in turn can be used in other functions, like CreateRenderComponent, etc.).

Public function Static

FName

 

GetModularFeatureName()

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