Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/StereoLayerManager.h |
Include |
#include "StereoLayerManager.h" |
Source |
/Engine/Source/Runtime/HeadMountedDisplay/Private/StereoLayerManager.cpp |
void MarkLayerTextureForUpdate
(
IStereoLayers::FLayerDesc & Layer
)