TStereoLayerManager::SupportsLayerState

Returns true if the StereoLayers implementation supports saving and restoring state using Push/PopLayerState()

Windows
MacOS
Linux

Override Hierarchy

IStereoLayers::SupportsLayerState()

TStereoLayerManager::SupportsLayerState()

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/StereoLayerManager.h

Include

#include "StereoLayerManager.h"

Syntax

virtual bool SupportsLayerState()

Remarks

Returns true if the StereoLayers implementation supports saving and restoring state using Push/PopLayerState()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss