| UActorComponent::OnComponentDestroyed()
|
Module |
|
Header |
/Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h |
Include |
#include "MotionControllerComponent.h" |
Source |
/Engine/Source/Runtime/HeadMountedDisplay/Private/MotionControllerComponent.cpp |
Called when a component is destroyed
Parameter |
Description |
---|---|
bDestroyingHierarchy |
True if the entire component hierarchy is being torn down, allows avoiding expensive operations |