UMotionTrackedDeviceFunctionLibrary::GetMaximumMotionTrackedControllerCount

Get the maximum number of controllers that can be tracked.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/MotionTrackedDeviceFunctionLibrary.h

Include

#include "MotionTrackedDeviceFunctionLibrary.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/MotionTrackedDeviceFunctionLibrary.cpp

Syntax

static int32 GetMaximumMotionTrackedControllerCount()

Remarks

Get the maximum number of controllers that can be tracked.

Returns

(int) number of controllers that can be tracked, or -1 if there is no limit (IsMotionTrackedDeviceCountManagementNecessary() should return false).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss