UXRAssetFunctionLibrary::AddNamedDeviceVisualizationComponentBlocking

Spawns a render component for the specified XR device.

Windows
MacOS
Linux

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/XRAssetFunctionLibrary.h

Include

#include "XRAssetFunctionLibrary.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/XRAssetFunctionLibrary.cpp

Syntax

static UPrimitiveComponent * AddNamedDeviceVisualizationComponentBlocking
(
    AActor * Target,
    const FName SystemName,
    const FName DeviceName,
    bool bManualAttachment,
    const FTransform & RelativeTransform,
    FXRDeviceId & XRDeviceId
)

Remarks

Spawns a render component for the specified XR device.

NOTE: The associated XR system backend has to provide a model for this to work - if one is not available for the specific device, then this will fail and return an invalid (null) object.

Returns

A new component representing the specified device (invalid/null if a model for the device doesn't exist).

Parameters

Parameter

Description

Target

The intended owner for the component to attach to.

SystemName

(optional) Targets a specific XR system (i.e. 'Oculus', 'SteamVR', etc.). If left as 'None', then the first system found that can render the device will be used.

DeviceName

Source name of the specific device - expect the same names that the MotionControllerComponent's "MotionSource" field uses ('Left', 'Right', etc.).

bManualAttachment

If set, will leave the component unattached (mirror's the same option on the generic AddComponent node). When unset the component will attach to the actor's root.

RelativeTransform

Specifies the component initial transform (relative to its attach parent).

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