Module |
|
Header |
/Engine/Source/Runtime/Online/ICMP/Public/Icmp.h |
Include |
#include "Icmp.h" |
Source |
/Engine/Source/Runtime/Online/ICMP/Private/UDPPing.cpp |
static void UDPEcho
(
const FString & TargetAddress,
float Timeout,
FIcmpEchoResultCallback HandleResult
)
Send an ICMP echo packet and wait for a reply.
The name resolution and ping send/receive will happen on a separate thread. The third argument is a callback function that will be invoked on the game thread after the a reply has been received from the target address, the timeout has expired, or if there was an error resolving the address or delivering the ICMP message to it.
Multiple pings can be issued concurrently and this function will ensure they're executed in turn in order not to mix ping replies from different nodes.
Parameter |
Description |
---|---|
TargetAddress |
the target address to ping |
Timeout |
max time to wait for a reply |
HandleResult |
a callback function that will be called when the result is ready |