FGenericPlatformInput::GetStandardPrintableKeyMap

Retrieves some standard key code mappings (usually called by a subclass's GetCharKeyMap)

Windows
MacOS
Linux

References

Module

InputCore

Header

/Engine/Source/Runtime/InputCore/Public/GenericPlatform/GenericPlatformInput.h

Include

#include "GenericPlatform/GenericPlatformInput.h"

Source

/Engine/Source/Runtime/InputCore/Private/GenericPlatform/GenericPlatformInput.cpp

Syntax

static uint32 GetStandardPrintableKeyMap
(
    uint32 * KeyCodes,
    FString * KeyNames,
    uint32 MaxMappings,
    bool bMapUppercaseKeys,
    bool bMapLowercaseKeys
)

Remarks

Retrieves some standard key code mappings (usually called by a subclass's GetCharKeyMap)

Parameters

Parameter

Description

OutKeyMap

Key map to add to.

bMapUppercaseKeys

If true, will map A, B, C, etc to EKeys::A, EKeys::B, EKeys::C

bMapLowercaseKeys

If true, will map a, b, c, etc to EKeys::A, EKeys::B, EKeys::C

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss