IInstallBundleManager::StartSessionPersistentStatTracking

Windows
MacOS
Linux

References

Module

InstallBundleManager

Header

/Engine/Source/Runtime/InstallBundleManager/Public/InstallBundleManagerInterface.h

Include

#include "InstallBundleManagerInterface.h"

Syntax

virtual void StartSessionPersistentStatTracking
(
    const FString & SessionName,
    const TArray< FName > & RequiredBundles,
    const FString & ExpectedAnalyticsID,
    bool bForceResetStatData,
    const FInstallBundleCombinedContentState * State
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss