IInstallBundleSource::GetInitState

Whether this source has been initialized or not.

Windows
MacOS
Linux

References

Module

InstallBundleManager

Header

/Engine/Source/Runtime/InstallBundleManager/Public/InstallBundleSourceInterface.h

Include

#include "InstallBundleSourceInterface.h"

Syntax

EInstallBundleManagerInitState GetInitState() const

Remarks

Whether this source has been initialized or not.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss