UAnyButtonInputBehavior::GetWorldRay

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References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/BaseBehaviors/AnyButtonInputBehavior.h

Include

#include "BaseBehaviors/AnyButtonInputBehavior.h"

Source

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/BaseBehaviors/AnyButtonInputBehavior.cpp

Syntax

virtual FRay GetWorldRay
(
    const FInputDeviceState & input
)

Returns

current 3D world ray for Target Device position

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