AIntervalGizmoActor

[AIntervalGizmoActor](API\Runtime\InteractiveToolsFramework\BaseGizmos\AIntervalGizmoActor) is an Actor type intended to be used with [UIntervalGizmo](API\Runtime\InteractiveToolsFramework\BaseGizmos\UIntervalGizmo), as the in-scene visual representation of the Gizmo.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/BaseGizmos/IntervalGizmo.h

Include

#include "BaseGizmos/IntervalGizmo.h"

Syntax

class AIntervalGizmoActor : public AGizmoActor

Remarks

AIntervalGizmoActor is an Actor type intended to be used with UIntervalGizmo, as the in-scene visual representation of the Gizmo.

FIntervalGizmoActorFactory returns an instance of this Actor type (or a subclass).

If a particular sub-Gizmo is not required, simply set that UProperty to null.

Variables

Constructors

Name Description

Public function

AIntervalGizmoActor()

Functions

Name Description

Public function Static

AIntervalGiz...

 

ConstructDefaultIntervalGizmo

(
    UWorld* World
)

Create a new instance of AIntervalGizmoActor and populate the various sub-components with standard GizmoXComponent instances suitable for a 3-interval Gizmo

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss