Module |
|
Header |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
Include |
#include "BaseGizmos/GizmoRenderingUtil.h" |
Source |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace GizmoRenderingUtil
{
const FSceneView * GizmoRenderingUtil::FindActiveSceneView
(
const TArray< const FSceneView * > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap
)
}
best guess at "active" scene view. Prefers Perspective view if available, otherwise first valid view.