FToolCommandChangeSequence::Revert

Reverts sequence of changes in reverse-order

Windows
MacOS
Linux

Override Hierarchy

FChange::Revert()

FToolCommandChangeSequence::Revert()

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/Changes/ToolCommandChangeSequence.h

Include

#include "Changes/ToolCommandChangeSequence.h"

Syntax

virtual void Revert
(
    UObject * Object
)

Remarks

Reverts sequence of changes in reverse-order

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss