Module |
|
Header |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputState.h |
Include |
#include "InputState.h" |
enum EInputDevices
{
None = 0,
Keyboard = 1,
Mouse = 2,
Gamepad = 4,
OculusTouch = 8,
HTCViveWands = 16,
AnySpatialDevice = OculusTouch | HTCViveWands,
TabletFingers = 1024,
}
Name |
Description |
---|---|
None |
|
Keyboard |
|
Mouse |
|
Gamepad |
|
OculusTouch |
|
HTCViveWands |
|
AnySpatialDevice |
|
TabletFingers |
Input event data can be applicable to many possible input devices. These flags are used to indicate specific or sets of device types.