FGeneratedStaticMeshAssetConfig

[FGeneratedStaticMeshAssetConfig](API\Runtime\InteractiveToolsFramework\FGeneratedStaticMeshAssetConfig) is passed to [IToolsContextAssetAPI::GenerateStaticMeshActor()](API\Runtime\InteractiveToolsFramework\IToolsContextAssetAPI\GenerateStaticMe-) to provide the underlying mesh, materials, and configuration settings.

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/ToolContextInterfaces.h

Include

#include "ToolContextInterfaces.h"

Syntax

struct FGeneratedStaticMeshAssetConfig

Remarks

FGeneratedStaticMeshAssetConfig is passed to IToolsContextAssetAPI::GenerateStaticMeshActor() to provide the underlying mesh, materials, and configuration settings. Note that all implementations may not use/respect all settings.

Variables

Name Description

Public variable

bool

 

bEnableComplexAsSimpleCollision

Public variable

bool

 

bEnablePhysics

Public variable

bool

 

bEnableRecomputeNormals

Public variable

bool

 

bEnableRecomputeTangents

Public variable

TArray< UMateri...

 

Materials

Public variable

TUniquePtr< FMe...

 

MeshDescription

Destructors

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