FInputCaptureUpdate::FInputCaptureUpdate

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputBehavior.h

Include

#include "InputBehavior.h"

Syntax

FInputCaptureUpdate
(
    EInputCaptureState StateIn,
    UInputBehavior * SourceBehaviorIn,
    EInputCaptureSide WhichSideIn,
    void * CustomData
)

Parameters

Parameter

Description

StateIn

desired capture state

Source

UInputBehavior that is returning this update

Which

Which side we are capturing on

CustomData

client-provided data that will be passed to UInputBehavior::UpdateCapture() calls. Client owns this memory!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss