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Header |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputState.h |
Include |
#include "InputState.h" |
struct FInputDeviceRay
FInputDeviceRay represents a 3D ray created based on an input device. If the device is a 2D input device like a mouse, then the ray may have an associated 2D screen position.
Name | Description | |
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FInputDeviceRay ( |
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FInputDeviceRay |