IToolsContextTransactionsAPI::PostInvalidation

Forward an invalidation request from Tools framework, to cause repaint/etc.

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/ToolContextInterfaces.h

Include

#include "ToolContextInterfaces.h"

Syntax

void PostInvalidation()

Remarks

Forward an invalidation request from Tools framework, to cause repaint/etc. This is not always necessary but in some situations (eg in Non-Realtime mode in Editor) a redraw will not happen every frame. See UInputRouter for options to enable auto-invalidation.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss