| UInputBehavior::GetPriority()
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Module |
|
Header |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputBehavior.h |
Include |
#include "InputBehavior.h" |
Source |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/InputBehavior.cpp |
virtual FInputCapturePriority GetPriority()
The priority is used to resolve situations where multiple behaviors want the same capture