Module |
|
Header |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InteractiveTool.h |
Include |
#include "InteractiveTool.h" |
virtual void SaveRestoreProperties
(
UInteractiveTool * RestoreToTool,
bool bSaving
)
Subclass this to save and restore in a single function. Use the SaveRestoryProperty function for each member: UMyPropertySetSubclass* PropertyCache = GetPropertyCache