Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/Landscape.h |
Include |
#include "Landscape.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
static void SplitHeightmap
(
ULandscapeComponent * Comp,
ALandscapeProxy * TargetProxy,
class FMaterialUpdateContext * InOutUpdateContext,
TArray< class FComponentRecreateRenderStateContext > * InOutRecreateRenderStateContext,
bool InReregisterComponent
)